GABΞ

The living portfolio & reel life of Gabriel A. Betancourt

After two decades of lighting, writing, drawing, and programming for games as well as computer graphics —including a five-year stint of indie life—felt like it was time to share what I've been up to. Hi, I'm Gabe, and this is my work.

Technical Direction

tech·ni·cal art·ist (/ˈteknək(ə)l/ /ˈärdəst/)

The latter half of our time in gaming and visual effects was spent increasingly on tool development, driven by the necessity to grow more efficient—not just embrace the future, but invent it.

Technical Direction >

Lighting Art

light·ting art·ist (/ˈlahy-ting/ /ˈärdəst/)

Our bread and butter. Explore our exploits in the realms of darkness and light.

Lighting Art >

Game Development

game de·​vel·​op·​er (/ˈgeym/ /ˈdi-ˈve-lə-pər/)

Lately, we've wanted to uncover the secret of gaming and create new things, delve into uncharted ideas, and play what hasn't been made. Here’s our collection of experiences from Call of Duty to indie life.

Game Development >

Graphic Novels

graph·​ic nov·​el·​ist (/ˈˈgra-fik / /ˈˈnä-və-list /)

Making films can be expensive, writing novels can be a pain. However, graphic novels offer the best of both! Hence, we share our past works and latest creations.

Graphic Novels >

Projects Gallery

Browse galleries by project

Explore all the projects we've worked on in one convenient place. Get a quick overview of each by browsing through our galleries, showcasing creative work in an easily accessible format.

View Projects Gallery >