Unique Experiences
In 2023, we unveiled
Can You Dig It?, a WebGL simulation that transformed a simple treasure hunt into an
adventure through a park filled with 100 hidden items. The challenge was dynamic—players
navigated randomized treasure types, utilized a metal detector, and explored environments rich
with shifting foliage. Throw in the excitement of a fully functional store for upgrades, an
inventory system, and the freedom to zip around in a golf cart, and you had an
experience with more depth than a simple day in the forest with a metal detector.
In 2022, Rise of the Star Kingdom GT,
took a cosmic leap, driven by invaluable feedback from App Store players. The update transformed
our game design, enhancing epic space battles, intricate resource management, and introducing 16
distinct AI types. Drawing inspiration from StarCraft, players had to skillfully manage
their fleet, upgrade ships, and conquer the galaxy, world by world, planet by planet.
Rewinding to 2019,
Rise of the Star Kingdom, a 4X version of Risk in space, began its journey as
a strategy game on MacOS. Drawing from the grandeur of Galactic Empire, it featured
procedurally generated star maps, relentless AI enemies, and simple HUD controls designed to fuel
conquests. While the initial play test proved successful, players raised concerns
about missing features, and truth be told, it fell short of our expectations also. Thankfully, more
than five years after its initial launch, sales continued to grow, and we were deeply grateful for
ongoing support from the Mac community.
That same year saw the birth of
Red Versus Blue, nicknamed "50-state Reversi," a strategic prototype that reimagined a
simplified version of Go through the lens of U.S. electoral politics. Meanwhile,
Marble Maze LX, a Marble Madness
meets Pac-Man puzzle game, was resurrected from a 2011 prototype and given new life. It
incorporated AI mechanics inspired by Pac-Man's ghosts and was enhanced with fresh audio
features and Tron-like level designs.
Also in 2019, Proton Rush merged
StarCraft’s Protoss turret defense mechanics with Plants vs. Zombies, inviting players
to defend against waves of giant mechanized spiders. Each wave tested strategy and survival, with
a HUD styled like live news coverage, using bold headline font layouts to make players feel as
though they were part of an outrageous press event. Meanwhile,
Spacetriss Remix, a revival of our 2011
match-3 puzzle shooter prototype, combined the classic mechanics of Tetris and Space
Invaders, presenting dynamic camera angles and delivering a uniquely engaging experience for
iPad and Apple Arcade users.
lastly, 2019 also brought us
Black Bastille, a bold attempt at RPG design inspired by Diablo. Featuring spell
casting, click-and-point mechanics, and intricate AI-driven systems, this project taught
invaluable lessons in game balancing, system cohesion, and what it took to make an RPG work.
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