Projects Gallery

Our projects gallery can be divided into three eras: the indie , AAA, and legacy. Scroll down to preview them in order of release and development.

CAN YOU DIG IT?
(2022-Present)

Our metal detecting treasure game inspired by the infamous hobby and what would happen if we mixed it with a sprinkle of Diablo.

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RISE OF THE STAR KINGDOM
(2019-Present)

Rise of the Star Kingdom, our space strategy game inspired by the 4X strategy game Galactic Empire. It's like Risk, but with planets. The original was released on Mac OS. Then came the unofficial sequel GT.

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MONARCH GAMES LEGACY COLLECTION

RED VS BLUE
(2019)

Nicknamed "50 State Reversi," this is a strategy game where you have to win by flipping pieces on a board using blended rules between Othello and Go.

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PROTON RUSH
(2019)

Inspired by StarCraft's Protoss gameplay, this is a tower defense game where you have to defend your base from waves of enemies using turrets and special abilities.

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BLACK BASTILLE
(2019)

When Diablo was in hiatus, we were hungry to make our own. This is our take on the classic dungeon crawler.

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MARBLE MAZE
(2011 & 2019)

Taking PacMan and Marble Madness, we made a game where you have to navigate a marble through a maze while avoiding enemies and collecting items.

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SPACETRISS
(2011 & 2019)

Our first game and classic, a cross between Space Invaders and Tetris. It's a space puzzle shooter with a twist.

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The Last of Us: Part 2 Gallery
(2019)

We took a break from games around the first half of 2019 to focus on tools development. While limited, nonetheless, the work we were able to contribute to T2 was worth sharing.

Visit The Last of Us: Part 2 (limited) Gallery >

Lost Legacy Gallery
(2016 - 2017)

Uncharted: Lost Legacy gave us the chance contribute to the lighting of the game's largest level, The Western Ghats. It was a great experience and we're proud of the work we did.

Visit Uncharted: Lost Legacy Gallery >

The Last of Us
(2012 - 2014)

Our first project at Naughty Dog, lighting and rendering for Bills Town and Military City. Later we lit the Mall for the DLC series Left Behind.

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Call of Duty: Black Ops
(2008-2010)

A large collection of iterative work as well a behind-the-scenes look at the making of Call of Duty Black Ops for single player and multiplayer campaigns.

Visit Call of Duty: Black Ops Gallery >

Tomb Raider Underworld Gallery
(2008)

Our first game in the industry, a collection of behind-the-scenes look at the making of Tomb Raider Underworld and a closer look at the process.

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Lair
(2007)

A breakthrough moment working for Sony, a quick glimpse at some of the cinematic lighting and rendering we did for the game.

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Thursday Counting 5-4-3-2-1 (2006)

Our last gig before moving to California where we modeled and lit for this music video for the band Thursday. It was fun modeling the train from concept art and getting to flesh out all the buildings. This was a turning point between choosing from Modeling or to continue with Lighting. In an alternate universe, we would have been a modeler.

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Legacy (2000 - 2006)

Before arriving to California, we did all kinds of work which helped us grow, learn, and served as a foundation for our future. Here's a glimpse at some of those endeavors.

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