Our projects gallery can be divided into three eras: the indie , AAA, and legacy. Scroll down to preview them in order of release and development.
Task Tracker Pro
(2022 - Present)
An app we made to help us keep track of our tasks, inspired by DevTrack and free to use.
Visit The Making of Task Tracker Pro >CAN YOU DIG IT?
(2022-Present)
Our metal detecting treasure game inspired by the infamous hobby and what would happen if we mixed it with a sprinkle of Diablo.
Visit Can You Dig It Gallery >RISE OF THE STAR KINGDOM
(2019-Present)
Rise of the Star Kingdom, our space strategy game inspired by the 4X strategy game Galactic Empire. It's like Risk, but with planets. The original was released on Mac OS. Then came the unofficial sequel GT.
Visit Rise of the Star Kingdom Gallery >MONARCH GAMES LEGACY COLLECTION
RED VS BLUE
(2019)
Nicknamed "50 State Reversi," this is a strategy game where you have to win by flipping pieces on a board using blended rules between Othello and Go.
Visit Red Versus Gallery >PROTON RUSH
(2019)
Inspired by StarCraft's Protoss gameplay, this is a tower defense game where you have to defend your base from waves of enemies using turrets and special abilities.
Visit Protoss Rush Gallery >BLACK BASTILLE
(2019)
When Diablo was in hiatus, we were hungry to make our own. This is our take on the classic dungeon crawler.
Visit Black Bastille Gallery >MARBLE MAZE
(2011 & 2019)
Taking PacMan and Marble Madness, we made a game where you have to navigate a marble through a maze while avoiding enemies and collecting items.
Visit Marble Maze Gallery >SPACETRISS
(2011 & 2019)
Our first game and classic, a cross between Space Invaders and Tetris. It's a space puzzle shooter with a twist.
Visit Spacetriss Gallery >The Last of Us: Part 2 Gallery
(2019)
We took a break from games around the first half of 2019 to focus on tools development. While limited, nonetheless, the work we were able to contribute to T2 was worth sharing.
Visit The Last of Us: Part 2 (limited) Gallery >Lost Legacy Gallery
(2016 - 2017)
Uncharted: Lost Legacy gave us the chance contribute to the lighting of the game's largest level, The Western Ghats. It was a great experience and we're proud of the work we did.
Visit Uncharted: Lost Legacy Gallery >Uncharted 4 Gallery
(2014 - 2016)
A lot of our work on Uncharted 4 was focused on lighting and rendering for Madagascar, Passage, and Sunken Ruins.
Visit Uncharted 4: Among Thieves Gallery >The Compass of Imagination Webtoon
(2016)
A graphic novel based on our film short was created and published on Webtoons
Visit The Compass of Imagination Graphic Novel Gallery >The Compass of Imagination Trailer
(2013-2018)
A short film we made to pitch a TV series to Netflix. It's a Spielberg-class 80's, Stranger Things-like, magic style fantasy thriller.
Visit The Compass of Imagination Film Trailer Gallery >The Last of Us
(2012 - 2014)
Our first project at Naughty Dog, lighting and rendering for Bills Town and Military City. Later we lit the Mall for the DLC series Left Behind.
Visit The Last of Us Gallery >Call of Duty: Black Ops
(2008-2010)
A large collection of iterative work as well a behind-the-scenes look at the making of Call of Duty Black Ops for single player and multiplayer campaigns.
Visit Call of Duty: Black Ops Gallery >Call of Duty: Nazi Zombies
(2008-2010)
A series of images and details behind the creation and lighting for the Zombie series from the first map to the Theatre before our departure in 2011.
Visit Call of Duty:Call of Duty: Nazi Zombies Gallery >Call of Duty: World At War
(2008)
A collection of behind-the-scenes look at the making of Call of Duty World At War for both single and multiplayer campaigns.
Visit Call of Duty: Call of Duty: World At War Gallery >Tomb Raider Underworld Gallery
(2008)
Our first game in the industry, a collection of behind-the-scenes look at the making of Tomb Raider Underworld and a closer look at the process.
Visit Tomb Raider: Underworld Gallery >Lair
(2007)
A breakthrough moment working for Sony, a quick glimpse at some of the cinematic lighting and rendering we did for the game.
Visit Lair Gallery >Spyro: A New Beginning
(2006)
The Legend of Spyro: A New Beginning, aptly named, was our first project since arriving in California, a brief look at some key lighting.
Visit Legend of Spyro: A New Beginning Gallery >Thursday Counting 5-4-3-2-1 (2006)
Our last gig before moving to California where we modeled and lit for this music video for the band Thursday. It was fun modeling the train from concept art and getting to flesh out all the buildings. This was a turning point between choosing from Modeling or to continue with Lighting. In an alternate universe, we would have been a modeler.
Visit Thursday Gallery >Legacy (2000 - 2006)
Before arriving to California, we did all kinds of work which helped us grow, learn, and served as a foundation for our future. Here's a glimpse at some of those endeavors.
Visit Legacy Gallery >